( If you like Jormungandr Solo, you can refer this way. PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Unlike someone like Khepri or Kumba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable. You can go Gilded Arrow if you want to do more basic attack damage early and upgrade it to diamond at level 20. Jormungandr counter Tips. In fact, you can treat a Cerb matchup very similarly to an Ares matchup. SMITEFire is the place to find the perfect build guide to take your game to the next level. Taking damage from Enemy gods breaks Stealth. [scoreVal] => 3 ( ) [display_name] => Artio ) Like Ares, if Baron solo ults you, he's an idiot. This effect is not interrupted by damage but is interrupted by hard Crowd Control. SmiteGuru 2014-23. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. [god_id] => 32 Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. [god] => Array Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. [god_id] => 90 He must travel 2 more times. Passive Assists on a minion give 1 stack and god kills and assists give 5 stacks. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. Subsequent hits on the same target do half the bonus damage for the next 3s. Essentially, this matchup will be won by whichever ADC is able to stay in lane. ) The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. This guide has not yet been updated for the current season. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. ) Vote received! Using this item will allow you to teleport up to 45 units away instantly. Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 1 * your level for 5s. If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. This is a build from personal opinions and hope to receive your comments. Your biggest advantage in this matchup, Ares can't ult you. [url] => cthulhu Please keep this in mind while reading. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. [notes] => Similarly to an Athena, a good Terra will chew you up and spit you out. Try an apply as much damage to the enemies mages, assassin, and adc before your team goes in for the kill. Passive When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. Like a lot of hard matchups, this one is down to your partner in lane. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. Let me be clear, this is Herc support. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. ( Smite God: Jormungandr Build Guide Discussion 2 More Guides Tap an item or ability icon for detailed info Jormungandr Build Start (Against Physical) Warrior's Blessing Imperial Helmet Healing Potion 2 Multi Potion 2 Teleport Fragment Start (safe) Warrior's Blessing Chalice of Healing Healing Potion Teleport Fragment Core Build Dynasty Plate Helm ) After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). ( [url] => aphrodite If you want, there is crit below. This is a provisionally easy ranking. Their Attack Speed is reduced by 25% for the duration. I've had a Skadi do more than half my health in a single ability, it isn't fun. [scoreVal] => 3 You can use this as a quick ward when checking Gold Fury or Fire giant, or just to mess with Loki's or Ao Kuang's. ) Targets hit take 7.5% increased damage for 5s, stacking 2 times. - Jormungandr Smite Arena Season 9 The. The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. ) Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. When in doubt, just assume it doesn't work. Cooldown - 200s. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. 1. [scoreVal] => 4 Smite Arena Jormungandr Season 8.7 No BOOTS High Damage!!!! 1. Cooldown - 110s. Geb out tanks you, no contest. ) Cooldown - 120s. 1. 1. Does this work? Please keep this in mind while reading. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. This guide has not yet been updated for the current season. 1. This only affects Monsters on your side of the Jungle. As for credentials, I have almost 2000 worshippers on Jorm (which isn't a lot for some people, but is quite a lot for me) and like all game modes equally (except random god modes, I despise random god modes). SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. The Solution I think Jormungandr needs more versatility in his kit. Most auto attack assassins absolutely shred him if he's out of position. PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. 1. This effect cannot trigger more than once every 110s. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. - Jorm's voice actor, Kellen Goff also voices plushie Jorm. PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. He must travel 2 more times. Additionally, their Damage Dealt is reduced by 15%. Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. Smite God: Jormungandr Build Guide Discussion 0 More Guides Tap an item or ability icon for detailed info Jormungandr Build Attacker's Blessing Doom Orb Shoes of the Magi Breastplate of Valor Void Stone Spear of Desolation Rod of Tahuti Readme First, sorry for my english. Array [scoreVal] => 3 Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. [god_id] => 9 You can support us ad-free for less than $1 a month! Best build Jormungandr: Solo/Tank. ) ) She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. This effect can only occur once every 10s. This can happen when a God is new or there is a new patch. [display_name] => Ares Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. [scoreVal] => 4 Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon. So, I suggest you should use Ganesha damage (solo), support. [scoreVal] => 2 SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Yemoja really can't compete with the damage you can put out if you play him right. [url] => ares This effect can only occur once every 8s. Amazing Passive: Combustion. This is a build from personal opinions and hope to receive your comments. If ***ba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). On Conquest, damage Jorm and a warrior on duos can be a terrible threat if you both know what you're doing and you communicate (which is why I suggest duo queueing). [url] => anhur Cabra out damages you, even in support, though that's about his only benefit. [scoreVal] => 3 Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. [scoreVal] => 3 AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%. He won't kill you but he will make your life hell in lane. [url] => cabrakan Jormungandr is so large that he cannot be affected by Hard Displacement. ) Today we played as Jormungandr and built him. This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. Enchanted Kusari -> Spellbound Kusari -> Shoguns Kusari. ) 1. Range of 16/20/20+AoE Protection Physical: 21 (+3.2) Magical: 30 (+0.9) Regen HP5: 8 (+0.8) MP5: 4.6 (+0.42) Kukulkan Stats Health: 380 (+75) Mana: 265 (+45) Speed: 360 (+0) Range: 55 (+0) Attack/Sec: 0.87 (+0.91%) Basic Attack Damage: 34 (+ 1.45) ( [url] => xing-tian [god_id] => 52 Ganesha is a guardian God has surprising high damage, , crowd control and very tanky. Void stone is good for damage, Stone of Fal seems like another good option, but is a good example for a key Jorm concept. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. Array [god] => Array Targets hit take 5% increased damage for 5s, stacking 2 times. Best tip for this matchup, but lots of wards and watch for ganks. [notes] => There isn't much to the mirror match, if you play better, you will win. This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. If this happens, you are dead, just give up and be ready to buy items. It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. [god] => Array AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection. Smite is an online battleground between mythical gods. [url] => hercules Can be upgraded at level 20. You can support us ad-free for less than $1 a month! Jormungandr can have a maximum of 9 toxic clouds out at a time. [god] => Array ( Both of you do good damage, and this matchup really comes down to your ADC and coordination. ) Cloak -> Cloak of Concentration -> Mantle of Discord. It's the n1 item for magical gods in due for a reason. PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. Provided you put in early aggression, he won't be a problem. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shields initial Health and slows targets by 25% for 3s. All rights reserved. This can only occur once every 15 seconds. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. [god] => Array 1. Please consider supporting us by whitelisting us in your ad blocker! when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. Cooldown - 120s. This field damages and slows Enemies inside of it every second. If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. ( And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. ( Gem Of Fate -> Knights Shield -> Pridwen. [url] => khepri You may still move. PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health. Subsequent hits on the same target do half the bonus damage for the next 3s. A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. This effect lasts 15s and is doubled if you are the one who picks up the Spike. Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too. 1. ) You can see the most recently updated guides on the browse guides page. ( AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second. ( [god] => Array [god] => Array [notes] => See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. Cooldown - 110s. Ah Sobek, the true ADC. [display_name] => Fenrir Your biggest advantage over Ymir are your 1 and ult. Vote received! Copyright 2019 SMITEFire | All Rights Reserved. Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. Smite is an online battleground between mythical gods. PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. Array Array Enemies that are healed by god abilities while affected by this curse take 10% more damage from all sources for the duration of the curse. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). Please verify that you are not a bot to cast your vote. Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. Overextending or getting ganked will result in either Baccus or Jorm dying. ) SMITE Version 8.7.6665.1 (July 13, 2021) General Increased Base Mana from 205 to 225 Nimble Strike Decreased Mana Cost from 70 to 60 Lash Increased Blade Damage from 35/45/55/65/75 to 37/49/61/73/85 Total increased from 105/135/165/195/225 to 111/147/183/219/255 Incense Decreased Mana Cost from 70 to 60 SMITE Version 7.1.5858.9 (January 31, 2020) 4.05K subscribers This Jormungandr build is going to give you nice defenses and a high hp pool but still allow you do do damage and get some kills. Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. [god_id] => 35 [notes] => This is specifically Fenrir support. Ymir is a guardian God has high health, good survivability, high sustain and strong late game when full items. Please verify that you are not a bot to cast your vote. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. ) [url] => hades The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. [notes] => Ah Sobek, the true ADC. Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. This can only occur once every 45 seconds. [god] => Array Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. ) Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Yes, a good solo Guardian must have a balance between pwr and HP-defs, so i really need a suggest for a full broken solo build for him which balances the things! That being said, experiment with him and see how you like to play him- warrior or full damage. Array Array If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. 3,485 views Feb 7, 2021 59 Dislike Share Garza Gaming Channel 4.13K subscribers This. Please consider supporting us by whitelisting us in your ad blocker! [notes] => Honestly, just charge her, she really can't stop you. While Empowered, Jormungandr's basic attack fires at its fastest rate. This item can not be used if you have taken or dealt damage in the last 3s. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. Focussing the Geb will not accomplish much, cause thats what the Geb wants. [god_id] => 33 . If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. [god_id] => 58 ) Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. If the target has over 2000 Health, your ability bonus damage scales up. Array Stacks provide 1 Physical and Magical Protection. Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. Can be upgraded at level 15. [god_id] => 3 Smite is an online battleground between mythical gods. You will find builds for arena, joust, and conquest. You are healed for 100% of the healing reduced. ) Remember, if Cabra hurts you, he isn't hurting your squishy friends. ( This field damages and slows Enemies inside of it every second. This really doesn't impact overall strategy, since the breath attack doesn't do that much damage to anything tanky anyways, but it is nice to know that Hi-Rez thinks about my snakey boy. 1. Start Breastplate You can see the most recently updated guides on the browse guides page. [display_name] => Cerberus [god_id] => 69 The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. This can only occur once every 15 seconds. [display_name] => Cthulhu [god] => Array Array 1. [display_name] => Aphrodite [god] => Array SMITEFire is the place to find the perfect build guide to take your game to the next level. ( 7% of your Mana from items is converted to Magical Power. Extra damage after the first instance is halved. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. If you have the lowest gold on your team, the assists also provides 15 Bonus Gold. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Please keep this in mind while reading. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. This guide has not yet been updated for the current season. 1. This Build Is crazy Fun!! [god_id] => 77 Join the leading SMITE community.Create and share God Guides and Builds. Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Join the leading SMITE community.Create and share God Guides and Builds. On teleporting, slow all enemies Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. I know the design of this guide isn't good yet, hopefully if I make more I will be able to learn and improve it. [display_name] => Sylvanus Jormungandr can have a maximum of 9 toxic clouds out at a time. The initial countdown will not start until you leave the fountain. [notes] => Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, ***ba does close to nothing on his own. After teleporting you gain slow immunity, 20% Movement Speed and 40 Protections for 10s. ) 1. You can support us ad-free for less than $1 a month! ( Mystical Earring -> Rose Spike Earrings -> Manticores Spikes. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. [display_name] => Kumbhakarna If this happens, you are dead, just give up and be ready to buy items. You could play a tiny rodent, or an anime schoolgirl, but you could also play Jormungandr the DESTROYER OF GODS! ( Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. ) Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. ( [god] => Array [display_name] => Izanami Ultimate provides a good escape and has fantastic peel potential . Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. This cannot exceed 35% of your Max HP. Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. Subsequent hits on the same target do half the bonus damage for the next 3s. Jorm's Solo Current Build. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. ) ( Pros. [god] => Array - Tainted Steel: The go to anti-heal for Jormy, especially for a lane healer like Aphro or Sylvanus. This does not stack with similar Auras. AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25. Please consider supporting us by whitelisting us in your ad blocker! ( ) And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Basic Attack Damage: 38 (+ 1.5) + 20% of Magical Power Progression: 1/1/1x damage and swing time. [scoreVal] => 2 As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. You out damage geb, no contest. [god_id] => 87 Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. Jorm is not a traditional "Help the Team" support. Array ) Additionally, their Damage Dealt is reduced by 15%. Want to support SmiteFire with an ad-free experience? Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. May even give you the killing blow with your 2 damaging abilities. ( . So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. ) His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. 1. But to top it all off, her ice slick thingy procs Jorm's passive. Required fields are marked *. After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. 1. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Smite is an online battleground between mythical gods. [display_name] => Khepri Jorm's biggest contributions to a team are his wave clear, huge hitbox, and decent damage, and his builds need to reflect this.
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