Well, the main problem isn't that they're bad at what they do, but that you rarely need them. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Are tactical bombers worth it hoi4? Wings can be split or multiple wings of the same type merged into one in the air base view. I've been told that you should use either CAS or Strats. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Redirect page. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. But this is one of the primary uses of strategic bombers. I will not bother to strat bomb an area that I know I can break and take quickly. Air warfare is managed in the corresponding strategic air map mode. After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Wings with this mission will fight and disrupt any enemy air wings operating in the area. The maximum penalty without doctrine is 35% at 100% air superiority. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. Tactical bomber: Can be outfitted for any role, but is best used as CAS. For a better experience, please enable JavaScript in your browser before proceeding. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Bomb their airbases until they've no room to fly from. 90% -> 99%. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Available for: Fighter, Heavy Fighter, Jet Fighter. Wings with this mission will participate in land combat throughout the strategic region. Destroys ships that lie in port. I composed the music for the Battle for the Bosphorus pack. Up to -35% defense/breakthrough to enemy divisions. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Since intel is are not that good, don't bother building them. Create an account to follow your favorite communities and start taking part in conversations. For example, with 60% air superiority the enemy will suffer a 7% penalty to . In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. Naval Bombers are able to perform attacks against enemy ships. Scout planes can only contribute up to 20-30% of intel in a given area. They're generally pretty useless. Air wings can be assigned to various missions. Or if you just love roleplaying with night bombings then yes!!! 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). Deals damage to enemy divisions on the ground. These variants are able to launch from and land on aircraft carriers. Light tanks have virtually no armor and a low cost. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. It is only visible to you. They can perform Air Superiority and Interception air missions. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. The Air technology research tree is used to unlock and improve different types of aircraft. Wings with this mission will participate in land combat throughout the strategic region. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. That will allow them to redeploy wings with up to 200 planes to be located within the region. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. The more planes you fly over a state, the faster you will reach the maximum. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Well they give tons of war score for one more day. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. That's actually what the US and Britain did prior to D-Day. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. It is possible to have a 1940 plane at the start of 1939! It's a harrowing death spiral. Medium tanks have good armor and low cost. Drops supply from the air to units without supply, preventing attrition to your units. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. These apply on the small airframe, since the small airframe is used as CAS. New comments cannot be posted and votes cannot be cast. Strategic bombing. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. 1.4K. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. The automatically stop pilot exercises when fully trained icon will show when properly enabled. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. They can perform Air Recon air missions. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. Read our Hearts of Iron 4 DLC guide. You can add up to 5 support companies to a division. Design tip: maximize soft attack and breakthrough. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. All trademarks are property of their respective owners in the US and other countries. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). Air superiority also inflicts a penalty to enemy movement. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. within the strategic region by clicking on the proper button. The CAS frontage of a battle can be filled by planes from multiple friendly wings. This. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. So a compromise between those effects is 20-30 CW. Jump to navigation Jump to search. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Press question mark to learn the rest of the keyboard shortcuts. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. Jump to navigation Jump to . Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. . I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. The details pane of that window provides numbers across a long time frame. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. The capacity of an air base is shared between allies. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. Aim for 30 ORG or higher when designing your tank divisions. You need to sign in or create an account to do that. The number of airplanes involved in a port strike is increased by the port strike value (e.g. It can be extremely useful in MP against other players if you can maintain air superiority. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Too little offensive power is bad, but too low Org/HP is also bad. A division consists of 5 combat regiments and 5 support companies. in the air region without regard to the number of air wings present. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? on Paradox technology, Legal Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. I agree about that. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. No point in destroying factories if they only get shot down and your troops cant push. Als. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? This page was last edited on 21 February 2023, at 12:35. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . Typically, the ratio of attacking planes to fleet frontage is 1:1. If you build air, you do it for strategic bombing or supporting your ships. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. After all, we're here to explain how to use nukes in HOI4. from air doctrines) only for that mission type get applied to the wing for that mission. personalized memorial garden stones for dad, zybooks is bad,
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