My 4 tanks cant do crap against infantry nor other tanks even attrition. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. Specify when and how many. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. So first. Get the first mechanized tech to get a flat hardness buff on your motorized. Winter is a game changer. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. I will explain what you should do during the Great Purge below. Cookie Notice It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. I build almost every time to lvl 10 and always a lose! These are like the 5/2/2, but for multiplayer. Have 7/2 infantry template with engineers, had air superiority while they broke through too! You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. I will not list every single one, but the ones I feel you should go for first. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. So final template is 12-7-2 HT-mech-SPAA. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). Next up, you have to figure out what ratio to use. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? And unlike 14/4 marines, once these land they can actually fight. Do you erase half of the army when spain c.w. How to Unlock Papal States in Hearts Of Iron IV. War Heroes18. The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). 150 mills and 180 civs. First off is the question of motorized, mechanized, or amtracs. The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. Helf me, Hanz. Soviet Union, as one of the seven major powers, has a unique national focus tree. ago. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. Here is a selection of ten games releasing in March 2023 that we think you should be looking out for. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. In theory, they will automatically retreat to more defensible terrain as they are pushed back. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. Spain was capped at 5 last patch because of the amount of territory. Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. Positive Heroism8. Anything player controled is easy. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. Here is my post, can u please help ? China's longevity hangs in the balance, locked in a vicious civil war between the Kuomintang and Communists. Hello, thanks for your comment. With 7 soldiers and 2 artillery for the infantry. So, here is a list of priorities for your research: This is where my military tactics come in. You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP Order/ Army Composition. Awesome post could use some similar guide for other nations! I ended up putting my entire army on aggressive and sitting back to get some fresh air. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. Then you quadrupled down and decided to waste time building nukes. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. Well, thats my military tactic in a concise nutshell. For heavy tanks this is quite easy. Oh yes, how could I forget? Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. I usually use them in separate divisions, though, like you'll see in template 4.3. Do I need to mass upgrade my railways and build depots too? 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. Does not have AA and is too expensive. I've been leaning away from conversion. My main inf are 30 width pure inf with log, eng, and rec. Would go a long way towards fixing things. Fix that template and replace with with pure infantry 10-0 (so drop the arty and AT in the line). First just build civs in Moscow and Kiev, and try to go War Economy. Shock Troopers. As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. Send what volunteers you can and constantly improve the template as they fight. This item will only be visible to you, admins, and anyone marked as a creator. Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Valve Corporation. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for . I'm covering tank templates fourth because they definitely require the most thought of any template. Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. This suggests to me that you built too few civs and started making mils too early. I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Hi, sorry for the late reply. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. Centralization and Discipline15. Regardless, that doesn't change the strategy. All rights reserved. Clicking on the branches leads to the appropriate section. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. What do you recommend by the bunkers lvl 5 max with anti air and radar? Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Guns are handed it in order of tech level then in alphabetical order. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. 3) the Union is probably the most fun country to play, sure. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. For HT conversion, I will directly convert my volunteers into heavy tanks. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Please see the. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. These rules will help your game run smoother and increase your chances onto securing world domination. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. Menu. Press J to jump to the feed. For volunteers, it's different because you're capped on the number you can send. Expand the Agitprop7. Thank you! If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. Planes above tanks for the first round of Barb, because if they bomb your logistics and you can't supply your bombarded troops, kapish, you're kaput. Support engineer, signal, maintenance, recon. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. Changing the templates a little bit. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. How To Tune Stabilizers: A Comprehensive Guide! Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. Steamrolling ai Germany is easy as the UK, while Ai/Player Soviets can't push. Join. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. Make sure you don't lose your piercing if you go too low! However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. The Zinovyevite Terroist Center9. Fix your eco, the rest will be much better. However there are some countries, like France and South Africa, where it's unavoidable (at least early game). Khrushchev dabbled with Trotskyism in the past. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! For the Axis and anyone who will fight in Africa, reliability is useful. Hi, thank you for the comment. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. Gun most important upgrade on tanks, then reliability. How many Hoi players can say the same? If you're really on top of things you could even disable them from getting new tanks at all, especially if it's early in the war. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. I tried it with expert Ai. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. The man is the literal personification of what it means to be an alpha BEAST.BLOOD FOR THE BLOOD GOD!!!!!!!! Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. I can't even contain Germany anymore, not even with forts. As a Russian player, I am very pleased to have such a successful game for the USSR. All trademarks are property of their respective owners in the US and other countries. Did you build a war factory by the age of 41? Thanks for the post. Modding guide for the new decisions & missions system in patch 1.5. This item will only be visible in searches to you, your friends, and admins. This item will only be visible to you, admins, and anyone marked as a creator. Also, let me know what nation you would like to see in my next guide in the pool below. AT in general is useless and you're better off using tanks to fight tanks. This item will only be visible in searches to you, your friends, and admins. Finally, there's HSPAA, which is arguably one of the best units in the game. A Comprehensive Guide to Neuro Bass Arise children of the Fatherland! Didn't consider it, didn't know air is now this important. Revive the Stakhanovite17. Not out of the ordinary. Same goes for increasing the SPG:tank ratio. This item has been removed from the community because it violates Steam Community & Content Guidelines. hanks for watching, I hope to see you all on the next one :), do also check out my twitch where I play a lot of HOI 4 and other paradox interactive titles, and am always happy to answer questions regarding strategy and the meta.discord.gg/ZgnZf67Rtwitch.tv/thatjamesguy01---------------------------------------------------------------------------- Music Provided By Bass Rebels https://www.youtube.com/c/BassRebels----------------------------------------------------------------------------#Guide #HOI4 #LaResistance00:00 - Intro00:47 - Focus Order00:05:22 - PP Spends00:08:25 - Tech Order00:10:20 - Construction Order + Espionage00:14:20 - Production and Unit Placement But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. Hi, thanks for the comment. maybe CAS/air superiority issues? YOU ARE A MAGNIFICENT SOVIET ONION! Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. I was not able to polish Rokossovsky so well in Spain, and the industrial building was not as successful as yours. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. Your email address will not be published. All trademarks are property of their respective owners in the US and other countries. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. and our Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. Build civs until 1939 then build mils. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Can upgrade reliability and armor if you have extra XP. Please write your division build / setup for this tutorial. The rest are pure inf too with 10 and 15w and aa/at. Is it 5-9 divisions out of 24? War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). gotta contest air, but admittedly soviets this time around is pretty miserable. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Reddit and its partners use cookies and similar technologies to provide you with a better experience. WWII needs a rework and an expansion on historical. Free trade and tank designer will help. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. That way I can lend-lease their guns to Spain and later China to increase army XP.
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